Doom Eternal is a 1st-person shooter developed by the American company id Software, published by the American company Bethesda Softworks. This is the 5th main game in the Doom series, a direct sequel to Doom (2016). For Windows, PlayStation 4, Stadia, and Xbox One, it was released on March 20, 2020; for Nintendo Switch, it is scheduled for a later date. The game received positive reviews from critics.
The player again directs the Executioner of Doom (Doom Slayer)-an ancient warrior who fights the demonic forces of Hell in the form of the 1st person. The game continues its predecessor’s emphasis on active-offensive combat, encouraging the player to deal aggressively with enemies in order to gain health, ammo, and armor. The player gets access to various firearms such as a combat shotgun, superdrowser, heavy cannon, rocket launcher, plasma rifle, BFG 9000 and ballista. Contact weapons like the chainsaw, energy sword, and retractable hand blade are also used. The hand blade allows for a variety of quick and violent executions, “glorious kills”, for which the player always receives a bonus drop-down health. Supergroovy now equipped with a “meat hook”, a tightening of the player to the enemy. It functions as a gripping hook and in combat scenarios, and to navigate through the environment. The protagonist’s armor now has a launcher for throwing grenades and ice bombs, as well as a flamethrower that protects against fire attacks. Introduced new movement mechanics such as climbing walls, sharp jerks, horizontal bars for swinging.
The demo build, publicly unveiled in January 2020, introduced new mechanics, including challenging Hangman Challenges, additional upgrade resources like Sentinel Crystals, and the ability to control some enemy units.
Creative Director Hugo Martin stated that there will be twice as many types of demons in the game as in the 2016 reboot. Included new types of enemies, such as the Marauder and hunter of Doom, returned a number of old like the pain elemental, Arachnotron and Archvile. Included is a new “Destructible demons” system, where enemy bodies are destroyed and damaged as they take damage in battle. Through this system, you can destroy certain parts of the body of demons to deprive them of more powerful attacks. There is also a new system of lives. During gameplay, the player can collect items +1 to life (look like green helmets). When the Executioner of Doom dies, he is reborn where he died, if he has spare lives left (rather than returning to the nearest checkpoint).
The game includes several asymmetric multiplayer modes, including “Battle mode”. This is a 2-on-1 match between players in a multi-round match; two players control the demons, one controls the Executioner. The release version of the game has 5 game demons, more will be included in free updates after the release. The five original demons are Marauder, Mancubus, Pain elemental, Revenant, and Archvile. In addition to standard attacks, each demon has a “summoning wheel” with a choice of 4 additional abilities. An additional mode, “Intrusion”, is being developed and should be included as a free post-release update. In this mode, the player can join single player campaigns of other players, fight against them, controlling demons. This mode can be disabled by players who want to play solo.
New to the game is also the Central territory, the “Fortress of Doom”, which the player can visit between missions. There is a row of rooms with upgrades and equipment locked behind doors.
2 years before the events of Doom (2016), the Earth was filled with demonic forces. The executioner of Doom, previously teleported to an unknown location, returns to Earth with a new Arsenal of weapons to save the human race from destruction.
Publisher Bethesda Softworks announced the game at E3 2018, and the first video with the gameplay was shown at QuakeCon 2018. Available platforms for release: Microsoft Windows, PlayStation 4, Nintendo Switch, and Xbox One. In 2019, it was announced that Doom Eternal will be released on Google’s Stadia streaming platform. The company Panic Button took up the development of a version for the Nintendo Switch. Marty Stratton and Hugo Martin returned as game Directors.
The game was the first development on the id Tech 7 engine. According to Stratton, the team aimed for the “doom universe”, including larger and more diverse locations, including “Hell on earth” (the name of the second part of Doom). Unlike the previous game, id Software made the multiplayer component itself, and did not give it to Certain Affinity for development. The goal was to create a more “social” and “connected” experience in a single-player campaign. The team removed SnapMap mode, and transferred resources for its development to the development of post-release downloadable content for the campaign. Initially, the game was planned to be released on November 22, 2019, then moved to the spring of 2020.
Aesthetically, the game is more similar to the original Doom games, the enemy designs were changed relative to the designs from the 2016 game. The developers also introduced the ability to center the view by weapon, which was the norm in the first two games and was added as a post-release update for Doom 2016.
Mick Gordon returned as the game’s main composer. In January 2019, he invited the “metal screeners” to participate in a recording session for the game’s soundtrack. In a video released in March 2020, it was revealed that the” heavy metal chorus ” included Tony Campos from Static-X, Sven de Kaluve from Aborted, James Dorton from Black Crown initiative, and Neicha Ganganbaigal from Tengger Cavalry.
Doom Eternal was very positively received in the Xbox version, and positively in the PlayStation 4 and Windows versions in General. On Metacritic shortly before release, critics ‘ ratings were: 89% (26 reviews) for PC, 88% (19 reviews) for PlayStation 4, 90% (17 reviews) for Xbox One. In 2018, the game was nominated in the “most desired game”category at the Golden Joystick Awards. At the Game Critics Awards 2019, the game won the “Best PC game” and “Best action” awards.